Tuesday, 20 August 2013

E Learning Reflective Synopsis






E-learning is the utilisation of digital technology to engage and enhance the learning experiences of twenty first century learners. The use of digital tools enables teachers to create effective individualised learning opportunities for their students whilst simultaneously equipping learners with essential information communication and technology (ICT) skills (Queensland Government Department of Education, Training and Employment 2008). The last six weeks have been a significant learning journey that has consisted of educational experiences that were centred on applying theory to guide our learning in how to effectively utilise, create and integrate a multitude of digital tools into the learning experiences of our current and future students.
We commenced our journey with learning the key theoretical foundations of ‘E-learning’ which has derived from ‘learning’ theories. Once we developed a deeper understanding of learning theory we then expanded our knowledge of digital pedagogy. Through deepening our knowledge in the underpinning design principles of E-Learning, the following core concepts became apparent throughout the learning journey.
·         The importance of working legally, safely and ethically when engaging with ICT in any context
·         The absolute necessity of implementing learning experiences that reflect effective digital
       pedagogy and appropriate scaffolding.
·         The benefits for learners when constructing knowledge through collaborative learning
       environments
·         The increased level of engagement of students when learning through a multitude of interactive digital technologies

After engaging in the course materials, it became apparent that in order to initiate my E-Learning experiences in the classroom the learners would need to be informed and develop an understanding of working legally, safely and ethically specifically in the area of ICT in order to harmlessly participate in the lessons.

ICT’s are unquestionably beneficial in enhancing the learning experience; however, they unfortunately present significant dangers to students. Therefore, it is essential students become informed of the risks, advised and initiated into appropriate ICT usage and monitored correctly.
Some of the potential risks involved are students undertaking research online can become deliberately or inadvertently exposed to inappropriate material such as pornography, racism, violence and other offensive material. In addition, many technologies in particular social media’s become a medium for bullying and are an avenue of access to public persons which can create riskful situations that potentially lead to both socio-emotional and or physical harm.   
The risks involved also pertain to academia as students and learning managers can potentially violate copyright infringements.  Teachers and students must be informed of the appropriate acknowledgement of sources and legality of downloading and uploading material online. Therefore, it is absolutely essential that I as a future Educators must be well informed in online conduct and transition this knowledge and skill set of working legally, safely and ethically to my students.
I can use the following Queensland Education website to ensure that I model and teach safe, legal and ethical ITC practices: http://education.qld.gov.au/web/schools/riskman.html.
 In addition, I can use the following Link as it provides an outline of Queensland education student ITC expectations categorised by year groups which is inclusive of operating safely, ethically and legally:  http://education.qld.gov.au/smartclassrooms/documents/enabling-learners/pdf/student-ict-expectations.pdf  

Through completing the series of engagement activities it soon became apparent that designing these activities upon the principles of digital pedagogy was absolutely essential for quality learning experiences. TPACK is an essential framework that articulates the essential elements of an effective E-Learning experience.  I will need to design a lesson having exceptional knowledge of the content being studied; having knowledge of ICT tools and productive pedagogy then its subsequent implementation. Therefore the ability to teach the required knowledge and skill sets whilst selecting and using technology effectively to enhance the experience. Through analysing and modelling the digital tools from weeks 1-6 we were able to gain insight into the most effective tools to use to enrich the learning experience. Furthermore,  I was able to become skilled in a variety of ITC's that I can use to cater for all learning needs and learning styles of my students which is apart of practicing productive pedagogy. An outline of TPACK can be found on the following link: http://www.tpck.org/
 
 In addition, The Blooms Taxonomy Framework also proved to be an essential framework when designing a lesson plan. The Bloom’s taxonomy framework guides the learning managers understanding of the levels of thinking students are experiencing. It develops the pedagogy of the learning manager as it provides strategies or key verbs to identify and or implement in order to support and then enhance our student’s level of understanding. Bloom's Digital Taxonomy provides a guide indicating what ICT''s will be most appropriate for certain levels of understanding which is a fantastic tool to compare with my own analysis of the digital tools we covered from weeks 1-6 which will essentially guide me in choosing the most effective ICT's for certain learning experiences.

Effective digital pedagogy reflects the appropriate use of scaffolding as it enhances e-learning activities. Scaffolding is important as it provides a framework within which learners are able to explore concepts and subsequently, construct meaning. These frameworks can then be transitioned into any learning experience. Scaffolding tools that were explored in E-learning were Debono’s Six thinking Hats, PMI charts, concept Mapping and SWOT analysis. Examples of these can be found throughout my blog as I used them as a tool to scaffold my analysis for each engagement activity: http://e-learningactive.blogspot.com.au/.

When commencing the course I initially only reflected on the digital pedagogy used in our e-learning experiences however, as the weeks continued and I had the experience of my first placement I began to link pedagogy with designing e-learning activities specific to my teaching context. Therefore, when we were required to model ‘digital tools 3 & 4’ I wanted to create something that I could potentially use in the classroom to engage my students and reflected the principles of productive pedagogy. TPACK, Blooms Taxonomy and the Australian Curriculum were the key guiding principles for the design of my interactive PowerPoint. Please refer to the following link if you would like to view my interactive PowerPoint: http://e-learningactive.blogspot.com.au/2013/07/digital-tools-reflection-4.html
 
In this activity I soon realised I should have incorporated specific scaffolding as I have presented what to do as opposed to how to do it. The presentation provided me with some more in-depth knowledge about scaffolding which I will use as a guide to enhance the learning of my students: http://info.psu.edu.sa/pscw/PSCW/psutl2011/workshops/5.pdf The following link provides some Ideas that I could incorporate into my lessons to assist with scaffolding the learning of my students and require them to expand upon their learning: http://www.edutopia.org/blog/scaffolding-lessons-six-strategies-rebecca-alber
  

The learning theories of Constructivism and Connectivism are the foundations of E-learning engagement activities however; elements of both Behaviourism and Cognitivism can be incorporated. Constructivism is stated as ‘how meanings and understandings grow out of social encounters’ (Learning and Teaching, 2012). Essentially the use of the Wiki and blog required us to assume responsibility and actively participate in the discussions, constructing our knowledge from each other as opposed sitting in a lecture and absorbing the information. Siemens (2005) conveys the principles of Connectivism through the analogy of a piping system; ‘The pipe is more important than the content within the pipe’. This analogy articulates the importance of acquiring the skills to obtain knowledge as opposed to knowledge itself, as in the twenty first century knowledge is forever evolving. The Wiki engagement activity and the process of blogging exemplifies the Connectivism theory as we needed to develop and apply our critical literacy skills in order to establish an adequate resource base, and then share our knowledge in a wider context. It is evident that E-Learning activities that are based upon these theories create a platform where effective pedagogy can be implemented. Please refer to my blog posts to gain further insight into the learning theories:  http://e-learningactive.blogspot.com.au/2013/07/constructivism.html
When implemented effectively online collaboration has significant benefits such as those ascertained in the research of Johnson (2009) cited in the works of Laal & Ghodsi (2011):

  1. Higher achievement and greater productivity
  2. More caring, supportive, and committed relationships
  3. Greater psychological health, social competence and self esteem

These key success indicators of collaborative construction of knowledge immediately became evident through the experience of week ones engagement activity; Debono’s Six Thinking Hat Wiki. The digital tools of the Blog, Websites and Wiki were explored week one. The most beneficial for online collaboration is the Wiki to ensure the advantages of online collaboration are experienced. The experience of connecting with others and collaborating online enables students to gain a sense of familiarity with the skills and process of online collaboration, including the need to work safely, ethically and legally. A significant benefit of online collaboration is students are able to consider beyond their immediate context and deepen their understanding.
Furthermore, the newly formed peer relationships provide the opportunity for students to enhance their sense of comfort and increase their confidence with collaborative communication. It became evident that after the Wiki engagement activity and a couple of weeks into blogging the sense of comfort and confidence was transitioned into our face to face learning experience as in week three there was a greater level of contribution in class discussions. I will definitely use online collaboration tools in the classroom and out of the classroom (homework) especially as a strategy to build the confidence of those students who do not like to participate in class discussions. A task such as this will enable a student to contribute to discussions without feeling the pressure of speaking openly aloud therefore rather than being disadvantaged by lack of confidence; students will have a more positive and therefore effective learning experience.
This journey has proven to be significantly insightful as I have certainly developed my understanding of what e-learning entails and what it does not – simply using a computer.
It has been interesting to undertake this journey whilst completing my placement as it has given me tremendous insight into the difficulties teachers face simply because they refuse to embrace digital pedagogy. In the twenty first century it is essential that we as future learning managers design lessons based on learning theory, the frameworks of TPACK and Bloom’s taxonomy and engage our learners through a multitude of digital learning experiences.
  
References:
Queensland Government Department of Education, Training and Employment. (2008). Smart Classroom Bytes: E-Learning for Smart Classrooms. August Publication retrieved from   http://education.qld.gov.au/smartclassrooms/documents/strategy/pdf/scbyte-elearning.pdf
Siemens, G. (2005). A Learning Theory for the Digital Age. Retrieved August 19, 2013, From http://www.elearnspace.org/Articles/connectivism.htm
Learning and Teaching. (March 2012). Constructivist Theory. Retrieved August 19, 2013, From http://www.learningandteaching.info/learning/constructivism.htm
Laal, M & Ghodsi, SM. (2011). Benefits of Collaborative Learning.  Journal of Social and Behavioural Sciences 31. Retrieved 19 August, 2013, From http://www.sciencedirect.com/science/article/pii/S1877042811030205

Friday, 16 August 2013

Week 6 Reflection: Mobiles, Ipads, Ipods & QR codes

Week Four tools:

Google docs 

 


Documents, spread sheets, presentations, forms and drawings can all be accessed and edited in both independent and collaborative learning sessions. These documents can be accessed anywhere at any time as they are saved on the Google drive of the learners.
Google docs are extremely advantageous in the learning environment as it enables students to collaborate and work as a team on a document simultaneously. This enables the Learning manager to facilitate a learning experience that requires all learners to contribute and participate in group work within the classroom and outside of the classroom with fewer limitations.
I recently experienced the discussion of teachers who were concerned that their students were completing class activities however, were not saving them in one place on their computer and therefore when the next lesson commenced that required the continuation of an activity the students would have to start again as they had ‘lost’ their work on the computer. I personally felt that Google docs would assist with overcoming this issue as the teacher could set up a classroom drive where the students had to save their work each lesson in this designated spot. The students would not lose their work; the teacher could check that it was saved whilst monitoring the progress of both group and individual work. In addition if students left their laptops at home the work would still remain accessible within that lesson. As a teacher I would also use this spot to save templates and scaffolds for the students to use for their work. I could have a template projected on the board and model a scaffold then invite students to complete one collectively and then ask them to complete their own individual scaffold. This is a fantastic tool to both teach and the use in an activity for the students to use


Mobile Phones: 
Image source: http://cdn.cnet.com.au/story_media/339303698/iphone4_5.jpg

Positives
Minus
Most students have/ can afford mobile phones therefore not disadvantaged if they cannot afford a laptop

Quick access to the internet

Social network (Connectivism learning theory)

Applications which open students up to a range of educational facilities

Learning within and outside of the classroom

Multitude of interactive multimedia in one single device – practical / cost effective

Highly accessible and easily portable

Students have greater familiarity and competency using mobile phones

Students may become too consumed with social media

Students can become distracted and not use them for educational purposes

Mobile phones may be used in a detrimental way at school
Ie. You tubing school fights and incidents of bullying  

Students may not have access or allowed to have mobile phone

School budgets may be compromised on laptops as students use phones instead


How can mobile phones be incorporated into the learning experiences of your classroom?
The use of mobile phones in the classroom almost seems endless when you explore the possible ways they can be utilised within the learning experiences of students. The above table reflects both the positives and negatives of using mobile phones in the classroom. It is my personal belief that if the use of phones can be managed it is extremely beneficial for students to learn with a piece of technology that is incorporated into how they conduct their daily lives. Therefore, generally the students both have the access and familiarity of using a phone- why not take advantage of this?
I am currently completing my placement and in one of my lessons a topic was being discussed and I had a query that I hoped to answer. Due to the schools policy I was unable to quickly ‘Google’ my query. This is a direct example of how not incorporating technology into the classroom is limiting the learning experiences of our students (including myself). I don’t bring my lap top to class as its too bulky and therefore, using my I-phone is the most suitable option for me which in fact wasn’t an option due to the policy. How is this enhancing our student’s ability to learn and develop their intellectual curiosity? They simply only learn what we provide them with in a lesson and therefore, are confining their learning to the classroom.  
I recently thought of a creative activity I would like to pursuit in one of my lessons.  I want my year ten class to take a piece of Sherlock Holmes literature and appropriate it into a modern setting. I want them to perform the scene, film it and present it to the class in a presentation analysing the conventions of the crime and detective genre. I feel as though this would be a fantastic creative and authentic learning experience. The students would be able to research, film, record and compile the multimedia for their presentations on their phone and then simply email it to their school email address or upload it onto the computers where they could create the presentation- if only they were allowed to use their phones!
Image source: http://www.greenpoint-it.co.uk/images/ipod-ipad.jpg

­IPAD/ IPOD 

Positive
Minus

Learning highly access students
to new / available knowledge at any time
Increases Enthusiasm (Attitudes and perceptions)
Excitement in classroom
Applications
Research
Low cost
Interactive multimedia that’s already created for students to use rather than teachers needing to create the interactive tool
Time effective
Interactive / Visual
Allowing students to learn in ways that suits them
Caters for varying learning styles
Creativity
Students can engage in their intellectual curiosity at any moment
Most recent and updated research available at all times
Put information all in the one place and through the one medium

Children may not have access to Ipads

Ipads may be used inappropriately and not for the purpose of education

Continuous access to social media which can be a huge distraction in the classroom.

Potential theft and damage of i pads

School program's not mac compatible
Interactive programs such as Java not compatible with mac

Apps have to be apple owned

Screen can only have one window showing
Therefore limited in multitasking

Students want to listen to music while working which can be seen as a distraction



The Ipad and Ipods offer a whole new dimension to the learning experiences of our students in the twenty first century. The above table articulates the positives and negatives of these tools in the classroom. The availability of apps is extraordinary and enables our students to engage with learning in a more engaged and enthusiastic manner. It enhances student learning as it allows them to access learning in a multitude of ways; interactive, visual, auditory and verbal. Therefore, the chances of a not being catered for are significantly reduced. In addition, ipads and ipods (depending on the model) increase the student’s opportunity to assume the responsibility of their own learning and undertake learning at any given time and medium. Apps can quiz, challenge and provide the opportunity for game based learning which we know the young generations love. Therefore, in my opinion the fact that we are unable to fully utilise these tools in the classroom in many schools is such a disservice to our students and their learning.  
There are numerous apps I would love to utilise in the classroom the following blog gives some recommendations of awesome apps I could utilise in my lessons:

 
History: http://appsineducation.blogspot.com.au/p/hsie-ipad-apps.html

QR CODES